Leave Bumpusville and head to Jungle Fever. Meanwhile, go to the room immediately to the right, and take the portrait of John Muir. They'll head off to the Jungle Fever party. Go to the security field, use the key on the machine beside the door, and Bruno and Trixie will be released. If you kill it, grab the heart and it will turn into a key. Get the sword, and use it on the centre of the dragon. Go to the room he has just left and use the VR machine. The robot will trip the security field, and Lee-Harvey will go to find it. Insert all the wires into their holes such that the map is totally green. Once the book has been read, locate the cleaning droid and operate it. Take the pillow from the truck-bed, and use the elongated hand on the large blue book on the shelf to remove it. After the performance, walk to the far right-hand room (the bedroom). In the garden, use some money on the wishing well, then head inside and go to the stage (far left). You will be shown the way to Bumpusville. Use the three pieces of Bigfoot hair and the bottle of Mole Man Powder on the rock. When you locate Frog Rock, drive over to it. The rock should be Frog Rock - if not, keep tracking around until another rock appears. When the rock between the two attractions mentioned by Shuv-Oohl appears, stop the visor spinning. Exit this room, go through the curtained entrance and get the fur from the floor of the Yeti attraction. He'll give you some advice about Frog Rock and a bottle of Mole Man Powder. Talk to Shuv-Oohl and give him the Mood Ring. You will be able to walk through the large orange door to the right of the room. ![]() Switch the red (left-hand) magnet on, then walk across to the right, past the blue magnet, and operate the yellow magnet also. Inside, use the mirror - you'll emerge in an underground cavern. Go to the Ball of Twine museum, and use this "reacher with magnet" on the exposed part of the Ball. Use the severed hand on the golf-ball retriever. Max will give you a second piece of Sasquatch fur. Get the Sno Globe from the cavity within. Use the glass door, then use the loose plank. After tangling with Bumpus, rescue Max by replacing the golf balls with the bucket of fish, and hitting the fish so that the alligators form a straight line across the middle of the range. Pick up the golf-ball retriever in the bin by the souvenir stall. Use Max on the dangling end of the twine. The fish will come away from its moorings, and the fisherman will pull it up onto the net the helicopter will take you back to the Ball of Twine. Get into the fish (use the mouth) and then use Max on it. Use the spanner on the bolt holding up the plastic fish in the river. Pick up the bucket of fish in front of the Bait stall. Get the wires and use them on the binoculars. Once in the diner, talk to the tool-bender and ask him about the spanners he'll give you one. Use the pillar in the centre of the area to operate the elevator. Use the cablecar to reach the top of the Ball. Snuckey'sĪsk the attendant to open the jar containing the severed hand. Inside, take the costume from the hope chest and examine the score card on the inside of the wardrobe door. Operate the Tunnel reset switch in the left hand wall. Talk to Doug, give him the pecan candy, and he will give you a crowbar to use on Trixie's trailer. In the tableau, examine the king's beard, and walk through the secret door. Enter the ride, and use your torch on the wall to see extra details. On the other side of the carnival, find the Tunnel of Love. On leaving, examine the new item you have been given (the World of Fish magnet). Go to the Lost and Found tent, back near the main entrance. Ask the operator about your lost items, and he will issue you with a claim ticket. Continue left and ask the Cone of Tragedy operator if you can ride the Cone, then check you inventory after the ride is over. Pick up the fishbowl lens from the wall of the tent here, and combine it with your light bulb. Walk left and play Wak-a-Rat to win a torch. ![]() After talking to the Kushmans and receiving your free pass to ride all the attractions, pick up the fur and the bottled severed hand in the hall of oddities. New Destinations Kushman Brothers' Carnival Talk to Max before he gets back inside, and take the key from him. Finish the conversation quickly, and go outside. Talk to the shop attendant - ask him to sell you the candy, then ask about the bathroom - Max will take the key and leave. Pick up the box of pecan candies (left hand row, top shelf), then wait until Max wants to go to the bathroom. Snuckey'sįind a paper cup from the ground, then head inside. Use Max on him to obtain the orders, then use your car to get to the nearest Snuckey's. Exit the office and go downstairs, then talk to the cat on the pavement outside. Get the light bulb from the cupboard over on the right, and the cash from the mousehole.
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